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Axe
Axe is a man of many talents. Well one talent. The murder talent. However that seems to be enough for Axe to attract a legion of devoted fans that follow his adventures. It also probably helps that Axe's bard, Goodkind is good at what she calls 'embellishment'. Axe is unsure what the word means, but it's probably a good thing. — Axe, Adventurer and Murder Machine
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Beastmaster
Every year the Marrowfell Centaurs send their bravest warriors into Roseleaf to hunt Thunderhides... to them this gruesome safari is a rite of passage, but I will not let these majestic creatures be hunted for sport. The only question that remains is how many centaurs will I have to kill before they realize Roseleaf Forest is no longer their hunting grounds. — Karroch, the Beastmaster
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Bristleback
I never went to some fancy military school to learn how to beat a man half to death... that's what bars were for. — Bristleback, Barfly
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Centaur Warrunner
The hunt is a sacred thing, and to be asked to lead it is a great honor. These centaurs claim to be the finest hunters of the Marrowfell Tribe. We shall see if any of them are worthy to claim the Horn of the Alpha. — Bradwarden, the Centaur Warrunner
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Legion Commander
I know these people think me a monster. I don't blame them. No one wants to be occupied, but it's in their best interests! If we weren't here in Roseleaf the Red Mist would have slaughtered them all... today the Vhoul see us as villains, but after we defeat Sorla Khan... The Bronze Legion will be heralded as the heroes we are. — Tresdin, Legion Commander
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Pugna
The Tyler Estate. It seeks to control magic. Punish those that violate rules set by the Quorum. But I will show them that some things cannot be controlled. And when the Tyler Estate Burns, I will set my sights on Weeping Rose itself. — Pugna, Ill-Tempered Nihilist
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Sven
I've given myself to the Vigil Knights. I will train with them. Learn their ways. Become the best... and ultimately: destroy them from within. — Sven, Knight of the Vigil
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Tidehunter
My dominion over the seas is absolute... and soon it will be the same on land. — Leviathan, the Tidehunter
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Timbersaw
I know they think I'm crazy... and that's ok... they didn't see what I saw... see what the trees did. 'Ohh it's nature, look at the beauty of the forest.' Lies. That's not a tranquil jungle... that's a sleeping army. And unless we are prepared when that forest starts to march it will be the end of everybody. — Rizzrack, the Timbersaw
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Ursa
This isn't my fight. But if I don't stand with the Vhoul it's only a matter of time before the Bronze Legion comes for my people. A message needs to be sent... and it will be bloody. — Ursa, Tribal Protector
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Crystal Maiden
'Warden of Icewrack.' It's a fancy title. In theory it means I'm responsible for maintaining law and order, collaborating with the Sapphire Conclave on magical crimes, and protecting the weak from all manners of nasty things. In practice I help farmers fix fences. So I decided to go on a little sabbatical. Besides... I couldn't stay in Icewrack. It's cold. It's boring. And I heard my sister was planning on visiting so I definitely had to get the hell outta there. — Rylai, the Crystal Maiden
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Earthshaker
My existence shouldn't be. I was not born of a mother, but from a rock...and yet I was carved by no artisan. No... I willed my consciousness into being. For so long, I walked alone... confused... but that all changed when I met Kanna. I was rudderless, and she gave me direction. I was ignorant of the ways of man, and she gave me understanding. I was alone in this world, and she gave me companionship. But above all, she gave me a name and sense of self. Once I called myself Raigor Stonehoof...but she has given me a new name that is far more fitting...Earthshaker. — Earthshaker, Adopted Son
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Luna
Once I was like Sorla Khan... a warlord that did as she pleased. Strong and immortal I knew that no man or beast was my equal... until my hubris cost me everything. It was there at my lowest that Selemene found me. Tested me. And showed me the moon lit path. Much time has passed since that day, and I find purpose and pride in protecting the Nightsilver Woods with other members of the Dark Moon. But word has spread of Sorla Khan's march, and while we have never met I understand her all too well. And so I travel to Roseleaf to defeat her, and save her from herself. — Luna, the Moon Rider
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Meepo
I'm not going to lie, life's been a little rough. I was on a tear playin' the couriers in White Spire, when all of a sudden I hit a cold streak. It happens. We figure we were due for a win so we go to Momma Eeb and take out a marker. Based on past dealings, Eeb's not too keen to let us borrow the money so we give her Meepo 3 as a collateral. We go back to the track, and well- look, I can't stress enough how cold the couriers were that day. We have a team meeting and decide it's not fair that Meepo 3 gets his legs broken because a sure thing fell through. So I go the Jasper Circle and get a loan to pay Eeb and get Meepo 3 back. But now we're in it with the Jasper Circle so we really don't want to take any chances because Momma Eeb will mess you up, Lasan will straight up kill ya. So we decide to do some odd jobs for the Ravenhooks and skim enough money off the top to be able to pay back the Jasper Circle, but that's when I realize that there's no way we could get cleaned out 3 times in a row... you're smart people, I think you can figure out where this is going. So mistakes were made and now we're back to where we started with the Jasper Circle debt only this time the Ravenhooks won't take us back because, ya know, we robbed them. We're freaking out and pointing fingers, and that's when Meepo 3 sees a wanted poster for our old friend Mireska. Now Lord Sunbreeze has put a huge bounty on his daughter that would cover the Jasper debt in spades, but A: Mireska's a friend... and more importantly B: there was no way we'd get to her before Gondar did. So I come up with a new plan. Gondar will capture Mireska. We'll free Mireska. Mireska will owe us. And Mireska will keep the Jasper Circle from killing us. It's a perfect plan. What could go wrong? — Meepo, Petty Con Man
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Ogre Magi
'It's not easy being the smartest ogre in the world. There's lots of jealous people out there.'
'Think about how many people you know with one head.'
'I bet it's a lot.'
'Now realize that every single one of them is half as smart as us. Do you know how lonely it is to walk this earth, never finding an intellectual eq-'
'WE LIKE ROCKS!'
'Yes...yes we do.' — Aggron Stonebreak, the Ogre Magi
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Prellex
Brothers and sisters, The Ancient is coming. With every passing day my visions grow stronger: A violet sky. A sundered moon. And an Ancient voice that whispers 'Prepare for my arrival.' Prepare. Such a simple word that does no justice to the work that lies before us... We must be heralds; walking testimonies to the benevolence of The Ancient. Spreading the word of its glorious arrival, no matter if that message is received with joy or scorn. We must be architects; building not just this monastery for those who believe what I have seen, but an entire world that is worthy of the Ancient's splendor. We must be zealots; willing to lay down our lives in defense of this sacred space, because rest assured we are at war. Kanna and her heretics will stop at nothing to undo the work that we've accomplished, and that is why we must return in kind. — Prellex, Priestess of the Radiant
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Skywrath Mage
I empathize with Rix. It's not easy following the orders of a leader you despise. But I don't have the luxury of staging a rebellion...the stakes are too high, and so I must bide my time... and wait to be reunited with my beloved. — Dragonus, the Skywrath Mage
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Zeus
I care little for the affairs of mortals. I have no stake in the war between the Red Mist and the Bronze Legion, and the plight of the Vhoul does little to stir my blood. What I DO care about however, is that charlatan Storm Spirit claiming my lightning as his own... and so I travel to Roseleaf; to prove that there is no god of lightning above me. — Zeus, Lord of Heaven
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Bloodseeker
My homeland is a place of beauty and grace... of crystal streams and bountiful harvest...it is undeniably a gift from the gods. But when such a gift is bestowed upon you, it is right to give thanks... and there is only one way to show gratitude to the Flayed Twins. With blood. — Strygwyr, the Bloodseeker
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Lich
Opportunity calls to me in Roseleaf. Lion flees to Weeping Rose, and will undoubtedly be looking for allies to aid him. The Vhoul are losing their battle against The Bronze Legion and are willing to do anything for victory... and the Crystal Maiden of Icewrack happens to be on holiday. It truly is an embarrassment of riches. The only lingering question is who should I kill first. — Ethreain, the Lich
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Necrophos
For years I travelled, spreading the gift of pestilence city by city. But now a unique opportunity has arisen. If I can infect the Red Mist Horde... they can do the travelling for me, and pass along my gift faster than I could ever dream. — Rotund'jere, the Necrophos
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Phantom Assassin
The Veiled Sisterhood gave me everything. My life. My skills. My family... My very purpose. So when the Veiled Oracles provide me a list of names, I never question what it is I need to do. — Mortred, the Phantom Assassin
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Sniper
For too long the Keenfolk have been fractured. Little colonies spread across the world each coveting their own research... but as we kept to our workshops the world around us changed. Stonehall rose to power. The nation of Revtel was born. The Quroum of Weeping Rose grew bolder... and what did we do? We toiled and tinkered. We built wondrous machines and used them for petty tasks. This cannot continue. The Keenfolk clans need to unite, and show the world what we're capable of. — Kardel, the Sniper
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Sorla Khan
I'm not oblivious to my reputation. I won't even pretend that it's un-earned. I've lead the Red Mist from town to town taking whatever it is we want... and what we want is to survive. So yes. I am a warlord. I have done and will do unspeakable things. But make no mistake, I am no conqueror. I am the Savior of the Oglodi. It's just an unfortunate reality that my people's salvation means your people's destruction. — Sorla, Khan of the Red Mist
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Storm Spirit
There are number of things one could say about Zeus. He has a delightful mustache. His physique is chiseled out of marble. And when it comes to two-timing your wife while disguised as a swan, there is no equal. But one thing he is not is 'The God of Thunder'. For I am thunder. And lightning. And wind. And rain. Indeed, I am the tempest itself... and there is no god to whom I bow. — Storm Spirit, Zeus' Rival
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Tinker
The idea of working with Mazzie is...less exciting to me. But Sniper has raised some excellent points: The keen have been divided for too long and at least he doesn't yell at trees. Still, it's hard for me to overlook our past. Do I think we'll be friends? No. Do I think I can stomach his presence and not 'accidently' shoot in him the back of the head? Maybe if I drink enough. Time will tell. — Boush, the Tinker
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Winter Wyvern
Writers block. It is an awful condition that can ensure even the most prolific of authors. Once the words used to flow freely from my lips to my scribe Thrael's ears...but lately I have been... distracted by the pulp drivel Goodkind unleashes into the world. I had no idea that the adventures of a monosyllabic red thug could capture so many readers, yet if I am to be honest my own works feel boring in comparison... its vexing. Ah well, I guess it's time to find Goodkind and eat her. — Auroth, the Winter Wyvern
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Chen
The Rumusque Faithful have grown in number and in reputation and Lady Anshu is revered as a prophet and the second coming of Crella herself. Such a woman will be a powerful convert to the Knights of the Fold. And once I have shown her the true light of god... she will bring her followers to me. — Chen, Holy Knight of the Fold
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Dark Seer
The Red Mist slowly marches to Stonehall. The Bronze Legion plans an ambush in Roseleaf. But the denizens of that Vhoul city do not take kindly to occupation and have sparked an insurrection. Three factions. One battlefield. And not a strategic mind between them. I will defeat these charlatans of war. And in doing so, prove my brilliance. — Ish'kafel, the Dark Seer
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Drow Ranger
Power is a funny thing. It's something we all want but are taught to be ashamed to seek. But power is neither good nor evil. It's freedom. It's the ability to live the life you choose, on the terms that you want. People like to criticize where that power came from but in time, history forgets... and only remembers what you chose to do with it. People can judge me for helping Kanna. But in time they will understand. — Traxex, the Drow Ranger
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Enchantress
Rix. Tresdin. Sorla Khan. You ask any one of them and they will spin you a story about why their cause is just; and every single one of them is wrong. This war is senseless, its cost will be immeasurable, and the only people who will profit are the future historians who'll sell books about the massacre. I can't stop this war from happening... but I will do whatever I can to minimize the damage. — Aiustha, the Enchantress
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Lycan
My father was good man. A regent over the lands of Slom, he ruled the small folk with fairness and justice. My mother was the picture of patience and compassion, a woman beloved by her people as if they were her children. And my siblings? Gods we were trouble. I remember the day we found Father's collection of ancient maps, Tressa thought it would be funny if we- it doesn't matter now. They're all dead. — Banehallow, the Lycan
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Omniknight
Something is stirring in Roseleaf. I'm not referring to Stonehall's war machine, or the Red Mist Horde... no... those are problems of flesh and blood, distractions keeping attention divided from the real danger. The Court of Ristul. But I cannot face this danger alone, and so I hope to meet with Luna of the Dark Moon. With the combined might of Selemene and the All Seeing One, we may have a chance. — Omniknight, Devoted to the Allseeing One
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Rix
I was conscripted to the Bronze Legion when I was a pup. They marched through my village with their shiny armor and promises of glory and I couldn't sign on fast enough. I smiled when they put the conscript mark on my arm cause I knew that if I worked hard enough, if I followed orders, if I showed valor and skill in battle I would make something of myself and become more than just a stupid savage from redmaw. And so I followed. And fought. And killed. And with every town we occupied, every insurrection we quelled, every voice of dissent I silenced, the words 'for the glory of Stonehall' grew hollower, and that bronzed mark I took pride in became heavier. So now we march through Roseleaf to intercept the Red Mist Horde, and again my Commander has asked me to 'speak to my savage people'... well speak to them I shall... and when I do, they'll understand that I will fight beside them until every soldier is sent back to Stonehall in a bronzed coffin. — Rix, Leader of the Vhoul Rebellion
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Treant Protector
My feelings on the war in roseleaf are... complicated. Neither the bronze legion nor the red mist are threats to my people, and yet my cousins willingly intercede on the Vhoul's behalf. Their fondness for such frail creatures is strange to me, but none the less they call for my aid, and I am compelled to answer. — Rooftrellen, the Treant Protector
1
Burning Oil
I know Sorla's tactics...when her men come to scale these walls they will find an unpleasant surprise. — Legion Commander plans to secure Roseleaf
1
Double Edge
In battle, as in life; there are moments where you are forced to choose between greatness and security. — Warrunner, Fearless Warrior
1
Fighting Words
It takes a lot to get me mad- ok that's a lie, I'm always mad. It takes a lot to make me wanna fight someone- yeah, that's not true either. I- oh to hell with it, let's be honest I like punching people. — Bristleback, Lover of Violence
1
Poised to Strike
Courage is not what makes a hunter great. It's patience. — Warrunner speaks to the hunters of Marrowfell
1
Arc Bolt
Soaring through the air is not just a liberating experience, it is also an effective way to dispatch one's enemies. — Skywrath Mage, Flying Free
1
Cunning Plan
Mireska likes the long con. Me? I like to shake things up and see what happens. — Meepo, Impulsive Criminal
1
Fractured Timeline
I respect the Claszureme Treaty and the human wizard that helped broker it. As such I would never rewrite time for my own amusement... however, I think it's healthy to remind the Sapphire Conclave what I am capable of; lest they grow complacent and fail to live up to their end of the bargain. — Faceless Void, Lord of Claszureme
1
Lightning Strike
Be grateful you only annoyed me mortal, had you offended me the results would be far more... interesting. — Zeus, 'Merciful' God
1
Ventriloquy
The best way to survive in this world is knowing who you can shove in front of the town guards so you can make a quick getaway. — Meepo, Always Skipping the Check
1
Bitter Enemies
'Look around you commander, this is what awaits your beloved Stonehall.'
'You're very confident for a woman who's about to die.
'You have a high opinion of yourself.'
'No. Just a very poor one of you.'
— Roseleaf in flames
1
Escape Route
Losel. We both know who wants you dead... and we both know the wealth they command. However, seeing as I’m sitting here talking and not hiding your family’s bodies it should be obvious that the Jasper Circle has not been extended a contract yet. And while there is good money in murder, there’s also a lot of effort in it and I’m a busy man. So, if you were to say, hire the Jasper Circle to smuggle you out of town safely, I would be forced to tell the gentleman whom I’m meeting tonight that my services are already under retainer. Regardless of what you choose, our paths will cross again this evening... but the circumstances of that visit are entirely up to you. — Lorlin Lasan, Leader of the Jasper Circle
1
Grazing Shot
Listen I'm not saying Windranger is a bad shot, I'm saying she's an aggressively mediocre shot. — Drow Ranger, Not-So-Friendly Rival
1
Ravenous Mass
In the Fields of Endless Carnage, the dead can never die... leading to the creation of grotesque perversions such as these. — Lady Anshu expresses her scorn
1
Trebuchets
I almost feel sorry for Tresdin, were it not for Rix her little ambush may have worked. But in the end, the Bronze Legion cannot wage a two front war. — Sorla Khan seizes the moment
1
Bellow
It's the rule of nature: there is always something stronger and deadlier than you. Some people need to be reminded of that truth. — Magnus on Jungle Survival
1
Defend the Weak
Ilexa has no idea how important she will be in the days to come. She must be protected at all costs. — Magnus to the Prowlers
1
Juke
I've lived a long as I have because I always stay mobile... — Drow Ranger, On The Move
1
Repel
Once I doubted my faith; but no longer. The All Seeing one has chosen me to be its champion and I will not let the Omniscience down. — Omniknight, Rewarded For His Faith
1
Stars Align
Weeping Rose is shrouded in perpetual nightfall, a means for the Quorum to harness the power of the stars. — Silencer welcomes a visitor to Weeping Rose
2
Bronze Legionnaire
The Red Mist Horde is on the march, looting and destroying every city that stands between them and our great capital of Stonehall. If we wish to protect our home...if we wish to stop these monsters... we must be willing to do whatever it takes. — Decius, Bronze Legionnaire
2
Culling Blade
Axe doesn't look back on his time in the Red Mist with particular fondness, but he acknowledges that he learned a lot about violence. — Axe, Former Khan of the Red Mist
2
Duel
How many more of our people need to die? Let's just end this here and now. — Legion Commander, The battle of Roseleaf
2
Hellbear Crippler
Any centaur worth his skinning knife can kill a Hellbear. The real trick is doing it without getting scarred. — Bradwarden remains unimpressed
2
Heroic Resolve
The world is a like a 280 lbs belligerent walrus man... it's not just gonna try to beat you down, it's gonna try to beat you while you're down. So when that metaphorical, or in my case very literal, walrus man starts stalkin' towards ya... you only got one option: pick yourself up and punch that bastard in the face. — Bristleback, 5 Pint Philosopher
2
Loyal Beast
This forest has been my home for many years... and its denizens are quick to come to my aid. — Beastmaster, Friend of the Forest
2
Nether Ward
You could tell me that there are more sublime things than watching a wizard slowly kill themselves... but I'm not sure I'd believe you. — Pugna, Maniacal Tormentor
2
No Hesitation
Axe doesn't know much about magic except that you have to punch it. — Axe, Fan of Simple Solutions
2
Rend Armor
The keen believe that their soulless contraptions give them an edge in battle, but I will show them that their 'sci-ance' is not strong enough. — Ursa, Armor's Bane
2
Smash Their Defenses!
Everyone likes to think they build things that last, but if you give the Keen enough time, we'll figure out how to destroy anything. — Timbersaw, Founding Member of the S.O.L.K.
2
Whirling Death
I was nervous about following the Society of Likeminded Keenfolk to Roseleaf... Sniper had a lot of rules. Rules like 'we can't stop to cut down every tree'. But when he saw the Treants marching towards us, he quickly made an exception. — Timbersaw, Crazed Lumberjack
2
Arcane Assault
Rubick claims to be Aghanim's son. I'm not sure I believe it, but I certainly wouldn't say that to Rubick's face. — Vanessa, Opinionated Occultist
2
Better Late Than Never
Prellex's army grows larger by the day. For now they're disorganized, but I know my mother. It won't take long before they're a threat. — Kanna strategizes with her allies
2
Compel
Some are fit to rule. Most live to obey. — Kanna, Cult of Personality
2
Frostbite
Unlike Lina, I like to try to find solutions that don't involve killing everyone. — Crystal Maiden, Less Destructive Sister
2
Howling Mind
It doesn't happen often, but every now and again a wizard is allowed to leave the Tyler Estate... though when they do they are irreparably changed. — Vanessa, Occult Investigator
2
Relentless Zombie
The dead are rising in Roseleaf, Knogh...someone took The Oath. — Vanessa, Heretic for Hire
2
Tower Barrage
Our defenses are strong, but not impenetrable... Fortunately our towers tend to ward off all but the most determined. — Prellex, Defender of the Radiant
2
Watchtower
Kanna's forces are always a threat... we must remain vigilant. — Prellex, Mother of Sorrow
2
Whispers of Madness
Pierpont always warns me about 'dabbling with things you don't understand'. Most of the time he's being a sanctimonious bastard... unfortunately sometimes he's right. Well, mostly right, I mean I've never died permanently. Ya know, now that I think about it, he's basically always just being a sanctimonious bastard. — Vanessa, Pierpont's Foil
2
Assassin's Apprentice
The Revtel campaign was successful, but I was only there to observe, not take part... they say I'm not ready to kill on my own... but I'll prove them wrong. — Myrian, the Assassin's Apprentice
2
Assault Ladders
There is no city so secure that it's out of the Red Mist's reach. Anything is possible given enough preparation. — Sorla Khan, Warmonger
2
Ball Lightning
The so-called 'God of Thunder' may use his feet to get around, but the true Lord of Lightning has a better means of travel. — Storm Spirit, Swift As Lightning
2
Disciple of Nevermore
There is delicious conflict here. And where there is conflict there is desperation. And where there is desperation there is blood to be shed and deals to be made. — Zo, Disciple of Nevermore
2
Oglodi Catapult
The Bronze Legion weren't supposed be in Roseleaf, but it doesn't matter... we were going to have to face them eventually. On one hand it's a shame. A warrior like Tresdin deserves more than dying in some backwater vhoul city. On the other, perhaps it is a mercy that she will be spared from seeing her beloved city burn. — Vreth, Oglodi Artillerist
2
Revtel Investments
Revtel is the result of 3 different societies uniting to build something better. Each of the Merchant Kings brings a...unique perspective on how to do business, but all of us have an eye for profit. — The Brass Herald, Merchant King of Revtel
2
Slay
The Phantom Assassin wastes no effort in her function. Almost as if she was a creature of my design. — The Brass Herald, Architect of Iron Fog
2
Untested Grunt
I know my parents feel betrayed that I left with the Red Mist. My path was set to be an artisan... but they didn't see Sorla Khan stand in the marketplace. They didn't hear her talk about the old ways. About how the Red Mist isn't about destroying the past but protecting it. Honoring it. Together we're going to build a better future for the Oglodi. — Nalon, the Untested Grunt
2
Act of Defiance
The powerful would have the weak be silent. To accept the status quo. To bend the knee. To accept their lot in life. For too long I was complicit in Stonehall’s grab for power. It ends today. I will be a voice for my people, and I will not be silenced. — Rix, Ex-Bronze Legion
2
Rebel Decoy
I'll never forget the day I met Rix. It was in the early days of the revolution, when people were scared to even gather at night. We met in the tailor's wine cellar and Rix talked... god did he talk. Of passion. Of mistakes. Of his love for our people. I was mesmerized. We all were. So when he turned to me and asked what I could give to help the rebellion, there was only one answer... 'My life.' — Lyla, Rebel Decoy
2
Roseleaf Druid
To fight alongside Rooftrellen is a great honor. With his help I have no doubt that these trespassers will be removed in no time. But even still, sometimes I am filled with doubt. Today it is the Red Mist and Bronze Legion. Tomorrow it will be the keen. When will the despoiling of our home ever end... — Aubgraw, Roseleaf Druid
2
Rumusque Blessing
Go forth and do good. Through your deeds may the humble be inspired to greatness; and the plans of the wicked made undone. — traditional blessing of the Rumusque
2
Unearthed Secrets
For so long I was afraid to return home...but the time has come to confront the past. — Lycan, Last Son of House Ambry
2
Vhoul Martyr
I knew this day would come the moment I agreed to host Rix's gatherings in my wine cellar... but I wasn't ready for what it felt like to be pulled from my home in the middle of the night. I know it's only a matter of time before Tresdin has me executed, and I won't lie. I'm scared. But we all have our parts to play. — Papa Samet, Vhoul Martyr
3
Clear the Deck
Kunkka can hide on his boat all he likes... it won't be enough to save him. — Tidehunter, Kunkka's Rival
3
God's Strength
I am not yet strong enough to avenge my father's execution. But in time... I will be. — Sven, Preparing for Vengeance
3
Legion Standard Bearer
As a boy I dreamed of being a member of the Stonehall Elite... to be trained by Belasanno himself in the ways of war... but the sad truth is that I have no gift for combat. I am no soldier. But I am a believer. In our emperor. In our country. In our mission. I may not be a swordsman, but I am proud to carry the bullsnake into battle. — Pololo, Standard Bearer of the Bronze Legion
3
Overpower
When you see one of my people fight, it is not just a body on a battlefield. Each of us is joined by the spirits of our ancestors, and it's their strength that fuels us... — Ursa, Guided By His Ancestors
3
Primal Roar
I've seen many hunters in my day. Each one bold. And strong. And fearless. Fearless that is, until they realize they're not the Apex Predator... and then they run like the cowards they are.— Beastmaster, Apex Predator
3
Smeevil Armsmaster
Greevils were terrible mistake. Smeevils were created to fix mistake. Greevils hurt. Smeevils help. For instance. I make swords that can be used to kill Greevils. And other people. But ideally Greevils. — Kareth, Smeevil Armsmaster
3
Temple of War
Our god is strange to the Vhoul. I understand. Once She was strange to me. But in time they will learn to love her as we do. — Legion Commander on the repurposing of a Vhoul place of worship
3
The Omexe Arena
The Omexe Arena is where I made a name for myself. I was its champion, and no one was my equal. — Bradwarden reflects on his glory days
3
Viscous Nasal Goo
It's not gonna score points with the ladies, but when it comes to winning a fight I'll take every advantage I can get. — Bristleback, Dirty Fighter
3
At Any Cost
There's a lot things you can say about my sister. Most of them revolve around her being a rage-filled arson machine. — Crystal Maiden calls it like she sees it
3
Divided We Stand
I think it's important to have friends that can compensate for your weakness. For instance, I'm great at playing cards; whereas Meepo 2 is more of a dice guy. Does that mean we all get along? Of course not, one of us is always getting the rest of us in trouble... but at the end of the day, we always work together to find a way out... because if you can't count on yourselves... who can you count on? — Meepo, Team of Grifters
3
Fog of War
Chronicling Axe's adventure's has taken me to lots of interesting places. It first it was scary but eventually you get used to a certain level of baseline terror. — Goodkind, Axe's Voice of Reason
3
Foresight
The Oracle claims to see every eventuality; if true such a man could be a powerful ally... or at the very least a foe worth testing myself against. — Dark Seer ponders the future
3
Acolyte of the Forbidden Gate
3
Gank
If you want someone dead, Slark is a wonderful gentleman to know. — Lorlin Lasan, Kobold Spymaster
3
Hip Fire
I may be old, but my reflexes are as sharp as ever. Unless I skipped my nap, in which case my reflexes are significantly less sharp. — Sniper, Oldie But A Goodie
3
Keenfolk Turret
They're not particularly mobile, but they do the job when it comes to defending your workshop — Sniper wants people off his lawn
3
Murder Plot
My task in Revtel has set many events into motion. A new Merchant King will rise to stand alongside Sunbreeze and the Brass Herald. The Relic Slayer has grown bolder in Iron Fog... and the Veiled Sisterhood is now at war with Revtel... but all of this was seen by the Veiled Oracles and all is as it needs to be. — Phantom Assassin, Kingslayer
3
Pick Off
If I'm to survive long enough to make it to Weeping Rose, I need to stay vigilant... and remove any threats before they could possibly harm me. — Lion, Asylum Seeker
3
Presence of the Dark Lord
3
The Tyler Estate
Most of the magical world acknowledges the authority of the Sapphire Conclave. But in Weeping Rose we govern ourselves, answering only to The Quorum, a senate of 31 powerful wizards. And while Weeping Rose is not home to many rules, the few we have are obeyed without question. Because to fail to do so is to be sent to the Tyler Estate. — Vanessa, 'law abiding' citizen of Weeping Rose
3
Altar of the Mad Moon
Mother sings of the Radiant's benevolence... but I've seen what the Radiant truly wants. What it is willing to do. And I will never be its slave. — Kanna, Reborn by the Dire
3
Arm the Rebellion
I'll never forget the first day of the rebellion. Tresdin sent me to collect rations from the farmers of Roseleaf... supplies in case the Red Mist siege would be prolonged... but it was a lean year for those farmers. I reported what they could spare, but Tresdin decided it wasn't enough, and so she instructed her thugs to take what they needed by force...after all, 'it was for their own good.' Well when her people arrived they didn't find cowering farmers. They found an army that I will lead until my dying day. The men, women and pups of Roseleaf deserve to live their lives free of Stonehall's grip. And while the price of their freedom will be blood, it is a price we are all willing to pay. — Rix, Rabble-Rouser
3
Caught Unprepared
You don't need a gun, just a drop on the guy who has one. — Traxex, Keenfolk Hunter
3
Cheating Death
The Narrow Maze is a nightmarish labyrinth where the souls of dead Heroes are given a chance to return to the living. Axe claims that he's escaped it twice, but I don't believe him... mainly for two reasons. 1: You can't kill Axe. 2. Even if he DID die, he would punch death in the face before he could be taken to the narrow maze. — Goodkind on metaphysics
3
Gust
Never take victory for granted... the moment you assume there's nothing an enemy can do to stop you, is the moment you're most likely to lose.— Drow Ranger, Spoiler
3
Homefield Advantage
The armor the bronze legion wears makes them tough to kill, but surprisingly easy to outrun... — Enchantress, Conscientious Objector
3
Intimidation
Pugna taught me to savor every delicious moment before the kill. — Viper, Trained by Pugna
3
Ion Shell
A thug knows only how to swing a sword... he gives no thought into the consequences... this predictable behavior is easily exploited. — Dark Seer, Master Tactician
3
Rampaging Hellbear
Kwerthias took great pride in his menagerie, though ultimately it led to his undoing. The Phantom Assassin unleashed his pets in the palace... while his guards were focused on his beasts... she slit his throat. — The Brass Herald giving respect where it is due
3
Satyr Duelist
I am not a swordsman. I am artist. Now, I'm not foolish enough to boast that none are my equal, after all the world is filled with exceptional individuals...but I am wise enough to know that I am better than most. — Trivian, the Satyr Duelist
3
Savage Wolf
My family was taken from me; but in my solitude I found a new family... and they will help me have my revenge. — Lycan, Pack Leader
3
Selfish Cleric
For generations the Rumusque Faithful have defended the living world from the abominations that slink from the Fields of Endless Carnage. We were known as men and women of principle. Of valor. Of Devotion. And then Necrophos tried to destroy us all. — Abajen, Rumusque Cleric
3
Smeevil Blacksmith
My needs are simple. A hammer. An anvil. And a master who appreciates my skill. The first two are easy to come by. The third is more elusive. Fortunately bad masters have a tendency to die in battle. Some say this is because of flaws in their armor. I say...'prove it?' — Vareth, Smeevil Blacksmith
3
Soul of Spring
Hope never dies, it just goes dormant... and when the conditions are right, it can be reborn anew. — Enchantress, on the destruction of Roseleaf
3
Steal Strength
The strong always think they are untouchable. But the look on their faces when they realize they are not, is a joy to behold. — Shendelzare, beloved of Skywrath Mage
4
Cursed Satyr
I'm not proud of what I've done, we were children playing games... how could I've expected what would come, what she was willing to awaken. Death is coming for us all now... but it is most certainly coming for me first. — Giamma, the Cursed Satyr
4
Raze
Sometimes I think Sniper doesn't really want to be my friend, he just wants me on his side so I won't destroy everything he loves. — Timbersaw, Paranoid Keen
4
Stonehall Elite
The Bronze Legion is Stonehall's first line of defense. But sometimes the threats to our great nation don't come from external forces... they come from within. Situations like Rix's betrayal are why Belasanno formed the Stonehall Elite, and it will be my privilege to end this rebellion. — Tyber, member of the Stonehall Elite
4
...And One For Me
'Where we come from; when an Ogre wants something, they tend just to kill whoever's holding it.'
'But since we couldn't exactly do that, we invented a process of giving and taking items without murder.'
'It's like sharing.'
'But better, because we came up with it.' — Ogre Magi, His Own Best Friend
4
Aghanim's Sanctum
Aghanim is the greatest wizard of all time. There is no question. There is no debate. No one is his equal. So when he vanished one day, we never wondered 'how' we wondered 'why'. Some say he feared for his life and ran into hiding, but I don't believe that for a second. You ask me, Aghanim is working on something. Something important. Something that will change the world. — Vanessa, on Aghanim's disappearance
4
Ignite
'I think we're probably the first person to figure out that fire can be used not just to cook meat. But also light people on fire.'
'If not the first, definitely in the top five.' — Ogre Magi, Innovator
4
Mystic Flare
I dedicated my life to the pursuit of the mystic arts...But while my head was buried in books, my beloved was betrayed and cast out of the Ghastly Eyrie. I was unable to save her then... but at least I have the power to save her now. — Skywrath Mage, Guilt-Wrecked
4
Satyr Magician
Power. Immortality. Revenge. These are the three biggest reasons people seek mastery of the arcane arts. But they are not my reasons. I pursue magic because it makes anything possible... and if anything is possible then hope, no matter how remote, can never die. — Allegra, Satyr Magician
4
Exsanguinate
My role is a sacred one. The holy blades and armor I wield allows me to be a conduit to the Flayed Ones... and the blood I spill in combat becomes tribute, given in the name of my people. — Bloodseeker, Servant of the Flayed Ones
4
Iron Fog Goldmine
Iron Fog. A city of industry. Of Precision. Of perfection. I guided not only its constrution, but its conception. And while some take issue with our labor practices, the results speak for themselves. — The Brass Herald, King of Iron Fog
4
March of the Machines
Every Keenfolk has a pet obsession. Sniper likes shooting things. Timbersaw cuts down trees. I develop fun and exciting ways to kill Mazzie. Some might frown at my attempted murder, but if I never developed these drones, he never would have built his robot suit to hide in. So really, he should be thanking me. — Tinker, No Friend Of Mazzie
4
Oglodi Vandal
Besiege Stonehall. I've seen Khan's over thrown for even suggesting it. But when Sorla gave the order, not one of us batted an eye. Not because she's the strongest. Not because we fear her cruelty. But because we knew that she would die before she failed her people. And so The Red Mist marches... and may the gods have mercy on whoever stands in our way. — Seguri, Red Mist Vandal
4
Ogre Corpse Tosser
Friends said throwing dead bodies was hobby, not real job. Who's laughing now? Not friends. I kill them for not supporting my dream. — Lommett, Ogre Corpse Tosser
4
Pit Fighter of Quoidge
I get it, I get it, 'The Fields of Endless Carnage' sounds like a horrible place to take a holiday but I'm tellin' you Quoidge is a great city filled with lovely people. If you ever make the trip be sure to stop by the fightin' pits and say hello. I may look different on account of the whole sewing-on-limbs thing but I'll remember you... I never forget a face. — Tristan, Undead Boxer and all around swell chap
4
Sister of the Void
My role is not to question, but to act. It doesn't matter if you are a pauper in the street, a king on a throne, or a mad wizard locked away in the Tyler Estate. If your name is given to me by The Veiled Sisters... your death is inevitable. The only question is when will I choose to take it. — Hetheel, Sister of the Veil
4
Tyler Estate Censor
There is no such thing as forbidden magic in Weeping Rose. But some mistake the Quorums...open mindedness... as a license to be irresponsible. The Tyler Estate is what awaits those who would abuse the hospitality Weeping Rose provides. — Votajo, Tyler Estate Censor
4
Divine Intervention
The Allseeing one will never forsake His agents. — Omniknight, Soldier of the Divine
4
Enchant
I'm not a fighter. I'm a protector. It's not too late for you to walk away, but if you try to hurt these people, I promise it will not go well for you. — Enchantress takes a stand
4
Mist of Avernus
True power awaits those who bathe in the Mist of Avernus... — Abaddon, Keeper of the Mist of Avernus
4
Restoration Effort
Eventually the war will be over and the armies will scatter, but that's when the real work will begin. — Enchantress, Bringer of Hope
5
Marrowfell Brawler
Every year my clan comes to Roseleaf for the Thunderhide migration... and while the denizens of Roseleaf were a minor nuisance we never bothered to hunt them... they were too frail to make a worthy trophy. But now things have changed. This 'Rix' has stirred their blood and now they fancy themselves warriors... perhaps it's time to start a new hunt. — Mavor, Marrowfell Brawler
5
Ogre Conscript
The Bronze Legion brings peace, the stupid Vhoul bring chaos. Like Rix I joined the Legion. Unlike Rix I'm loyal. Soon the rebellion will be finished, perhaps then Commander Tresdin will let me eat Vhoul. — Tox Armripper, Bronze Legion Conscript
5
Red Mist Pillager
The Bronze Legion thinks they can stop us at Roseleaf, but already the cracks are showing. Tresdin is delusional if she thinks she can fight Rix's rebellion and the Red Mist. No. Stonehall will fall. It's only a matter of time. — Mial, Red Mist Pillager
5
Call the Reserves
There is no place to hide from the wrath of the Dire. — Kanna, Vengeful Daughter
5
Conflagration
We may sort of hate each other, but at the end of the day if I was going to war I'd want her on my side. — Crystal Maiden, Twin Sister
5
Eclipse
Selemene has rewarded my faith in her with terrible power, and I have taken a vow never to misuse it. — Luna, Servant of Selemene
5
Friendly Fire
Friends always let you down. — Drow Ranger, Force Unto Herself
5
Glyph of Confusion
It is a nasty world out there, and when a non-trivial percentage of it would like to see you dead you learn to take certain precautionary measures. — Vanessa, People Person
5
Keenfolk Golem
Mazzie is horrible at lots of things. Being dependable. Staying sober. Keeping secrets. But I'll give him credit: he knows how to build a giant robot. — Tinker, Humbled Inventor
5
Remote Detonation
The purist in me hates how much Techies rely on explosives... but you can't deny they're effective. — Kardel debates the pros and cons of Techies
5
Thunderstorm
Zeus destroyed a building so I destroyed an army... I thought the matter was settled but then he decided to go throw a temper tantrum and crater a city. — Storm Spirit, Sore Loser
5
Troll Soothsayer
The Red Mist Horde is just the beginning. Another force is coming. I've felt it in the winds and seen it in the bones. Something Dark. Something Seductive. Something Evil. If we don't prepare for its arrival, it will certainly consume us all. — Ruseth, Troll Soothsayer
5
Berserker of the Abyssm
5
Coup de Grace
I'm immoral, not a sadist. If I am asked to kill you it will be clean and quick. — Phantom Assassin, Efficient Killer
5
Ravenhook
I'm not oblivious to the reputation I have; after all, the visits my brothers and sisters make are... rarely social. But it's not my fault I'm here, it's yours. Maybe you stole from your noble father... perhaps you defaulted on a Revtel debt... or could it be something as pedestrian as revenge... Eh, who's to say, the 'whys' don't matter do they? No. All that matters is that there is something you hold dear, and my employer wants me to take it from you. — Jorbiah, the Ravenhook
5
The Cover of Night
Don't worry. I travel at night all the time. — in which the Enchantress makes a horrible decision
5
Winter's Curse
Feeble minds can prove useful for fleeting entertainment. — Winter Wyvern, Bored Poet
5
Champion of the Ancient
My people have pledged their lives in service to the ancient... offering ourselves to be a tide of flesh that will protect the Radiant from Kanna and her Dire heretics. Thanks to the blessing of the Radiant, I have become the crashing wave of that tide... and I will give the Dire something to fear. — Breno, the Champion of the Ancient
5
Corrosive Mist
I am able to thrive in... less hospitable environs. — Viper, Ultimate Survivor
5
Hand of God
The Knights of the Fold gave me a fresh start and a new life. It will do the same for you was well. — Chen, Converter of Many
5
Roseleaf Rejuvenator
The Treants of Roseleaf and the Vhoul have lived together peacefully for generations. But now interlopers have turned our home into a battlefield. We have made the call to our cousins in the Vale of Augery. The vhoul must be protected... and those that would despoil this place must be destroyed. — Springwind, the Roseleaf Rejuvenator
6
Annihilation
It is wise to fear the power of the Ancients... — Kanna, Seeker of Matricide
6
Echo Slam
Prellex is raising an army to destroy her daughter, but I won't allow that to happen. Let them come in droves... no one will get past me. — Earthshaker, Protector of Kanna
6
Thundergod's Wrath
The full brunt of my fury is something beautiful and terrible to behold. — Zeus, Angry God
6
Assassin's Shadow
For the most powerful of our order... not even death removes us from our sacred duty. Our communion with the Phantom Veil is strong enough to let our spirit live on, long after our bodies have rot. The mortal coil is now behind me, and the presence of my sisters, while comforting, is a distraction from the work I must do. My list still has names on it...and I won't rest until they are dead. — Elsbeth, the Assassin's Shadow
6
Chain Frost
Could I simply cast out a wave of frost? Certainly. But flash freezing your enemies isn't nearly as satisfying as watching them panic before their impending death. — Lich on savoring the moment
6
Steam Cannon
Sniper asked me to design him a gun. I got over excited. — Tinker, Founding Member of the S.O.L.K.
6
Divine Purpose
My god gave me purpose. A holy mission. Until this geas is completed I will not know defeat. — Omniknight, Man on a Mission
6
Emissary of the Quorum
The more judgmental call Weeping Rose a place where magic is unfettered by morality... a chaotic city of delights and horrors. And they would be partially right. The city was founded on the idea that 'good magic' and 'evil magic' are labels created by lesser minds... But there is no chaos in Weeping Rose... The Quorum ensures that is the case. And it is on their behalf that I have traveled here. — The Emissary of the Quorum
6
Revtel Convoy
These are strange times in Revtel. Iron Fog is terrorized by Losel. The Veiled Sisters assassinated Kwerthias. And Lord Sunbreeze's own daughter has burned down his estate. But despite the setbacks, the wheel continues to turn and profits continue to roll in. But there is no time to mourn in Revtel... there is business to be done. — Lowenplatt, Merchant of Revtel
6
Selemene's Favor
Lead by Luna, the Dark Moon worship Selemene, goddess of magic and the moon. To underestimate their power is to court disaster — Omniknight, Theologist
7
Spring the Trap
There are no words to describe the anticipation you feel the moment before you descend on your prey. — Warrunner, Leader of the Hunt
7
Assassinate
Don't get me wrong I'm impressed with what these young Keen are able to dream up, but lasers and robots take away the artistry of killing a man. In my day you had to have skill and patience to assassinate someone at range. Now they just set off an explosion. — Sniper reminisces about the good old days
7
Thunderhide Pack
When hunting Thunderhides, you always come home with new scars...if you come home at all. — Warrunner warns his hunters
8
Fist of the Allseeing One
8
Thunderhide Alpha
The Alpha is a fearsome beast, capable of untold destruction... only the strongest of centaurs dare to stand in its presence, let alone fight it one on one. — Warrunner on the trail of the Alpha
9
Time of Triumph
I've written a lot of books about Axe, the most popular of which is easily 'The Roshan Expedition'. Personally I think, 'Red Mist, Red Passion' is better, but people heard 'erotic thriller' and never gave it a chance. — Goodkind, Literary Icon
9
Incarnation of Selemene
10
Bolt of Damocles
Some mistake my taking on the mortal coil as a sign that I have grown weaker. Every now and again I like to remind the world that that isn't the case. My wife would say that cratering a city is overkill. She's probably right. But I've always been a fan of grand gestures. — Zeus, Poor Impulse Control
10
Barbed Mail
You have to be really careful when you put this thing on. — Jolixia, The Card Faun
10
Bracers of Sacrifice
In Xhacatocatl, High Priests don these bracers when preparing to make an offering to the Flayed Twins. So devout are the priests in their faith, that if a suitable sacrifice can not be found to please The Twins, they are willing to offer themselves instead. Well, \willing\ is relative, some try to make a run for it and are tied down screaming, but generally they're all on board. — Jolixia, The Card Faun
10
Demagicking Maul
Magic can be more fragile than most people think. — Jolixia, The Card Faun
10
Hooked Net
The Bronze Legion's hallmark is discipline... not a day goes by where its soldiers aren't training to be the best. — Jolixia, The Card Faun
10
Phase Boots
To many this pair of boots seems like a lesser magical item... but in the right hands these can turn the tide of any battle. — Jolixia, The Card Faun
10
Revtel Mercenary Contract
10
Stonehall Cloak
The bullsnake is a fitting symbol for Stonehall. They conquer. They occupy. They move on. — Jolixia, The Card Faun
15
Blade of the Vigil
The Knights of the Vigil were renowned for their skill in battle. The stories of Sven, Geeta the Wildblade, and Klemens have captured the imagination of so many... you can't throw a rock in the Gardens of Freth without hitting a group of school kids recreating their adventures. But playing a knight is easy... wielding one of their swords is far more challenging. — Jolixia, The Card Faun
15
Blink Dagger
For years Axe has yearned to trade out his blink dagger for a blink axe, and for years Goodkind has had to remind him that blink axes don't exist. — Jolixia, The Card Faun
15
Broadsword
Perfect for the warrior on a budget. — Jolixia, The Card Faun
15
Cloak of Endless Carnage
Nestled in the Fields of Endless Carnage lies the city of Quoidge. An undead metropolis where slovenly butchers rub shoulders with the most proper of corpses. To the living, this cloak is grotesque. To dead, it's the height of fashion. — Jolixia, The Card Faun
15
Golden Ticket
In Revtel everyone is looking for a bargain... — Jolixia, The Card Faun
15
Red Mist Maul
Long ago, the Oglodi capital was a shining beacon of art and philosophy... and then they met the Tarnsmen. A barbarous group of demon worshipers, the Tarns lay siege to the Oglodi's great city, sating their bloodlust on any they could find. It was a massacre. The battle ended, only because the Tarns grew bored... and left a great civilization in ashes. Ever a resilient people, the Oglodi rebuilt and started again... referring to the razing of their capital as 'The Bleak Day'. But for some rebuilding was not enough. They believed that forsaking the martial in favor of the esoteric is what led to their down fall... and so they left and formed the first Red Mist Horde. — Jolixia, The Card Faun
15
Ring of Tarrasque
Some say this ring can let it's bearer live forever. Naturally that's an exaggeration, a Tarrasque itself isn't an immortal creature, though it does make you wonder... if this ring is fashioned out of bone and muscle, what could someone do with a Tarrasque's heart? — Jolixia, The Card Faun
15
Ristul Emblem
To those willing to step into a world of Demonic etiquette and politics, the Court of Ristul is willing to offer considerable power... for a price. — Jolixia, The Card Faun
20
Claymore
You can kill a whole lotta people with this thing. — Jolixia, The Card Faun
20
Helm of the Dominator
It takes the blackest of hearts to be willing to bend the wills of men. Or you could be Chen. Chen does it all the time. — Jolixia, The Card Faun
20
Vesture of the Tyrant
To say Galanius is a polarizing figure is an understatement. The Emperor of Stonehall is seen by many of his people as a savior who brought them safety... to others he is a merciless conqueror that has destroyed their people's way of life. But no matter their position, everyone knows better than to publically question his authority. — Jolixia, The Card Faun
20
Wingfall Hammer
The All Seeing One anointed this hammer, giving its wielder the strength to bolster their allies and crush their enemies. — Jolixia, The Card Faun
25
Horn of the Alpha
Every year, a group of centaurs from the Marrowfell Tribe are chosen to go on 'The Great Hunt'. The goal of this expedition is to test the skill and endurance of the tribe's finest trackers. To these men and women, there is no glory greater than claiming the horn of a Thunderhide Alpha for their own. — Jolixia, The Card Faun
30
Apotheosis Blade
Long ago, the Apotheosis Blade was forged with a singular and wicked purpose: to let the wielder kill a god and assume its power. Today, it is but one of many accursed artifacts safely tucked away inside the Burnt Hall of Weeping Rose. — Jolixia, The Card Faun
30
Nyctasha's Guard
Legend has it that the God of Fear herself forged this shield, and that no enemy of its wielder can dare to stand its presence. — Jolixia, The Card Faun
Click cards to shuffle.
Credit to /u/pixeis for the art.
A creep (▨) is a non-hero unit. Unlike a hero, a creep cannot equip items, and does not return to play after it is killed. It is worth 1 Bounty to the opponent when killed.
A hero is a unit that allows you to play cards of its color in its lane. A hero can equip items. When it is killed, it is worth 5 Bounty to the opponent and returns to the Fountain to be redeployed later.
Each lane contains an allied tower that must be defended and an enemy tower that must be destroyed. The objective of the game is to destroy any 2 enemy towers. The tower can be a target of some spells and abilities.
A spell (▪) is a card that has a one-time effect and is then removed from the game. Spells deal damage, modify objects in play temporarily or permanently, summon units, or draw cards.
An item is a card that can be purchased during the shopping phase using gold. A Weapon, Armor, or Accessory item is equipped onto a hero to buff its stats. A consumable item has a one-time effect and is then removed from the game.
When heroes die they are placed in the Fountain zone for a full round before becoming ready to redeploy. When heroes enter the Fountain they are fully healed and temporary effects on them are purged.
When a unit battles, it deals its Attack damage to its target. When units battle each other, they deal their damage simultaneously. Combat attributes such as Armor, Retaliate, and Piercing are applied.
A unit deals its Attack damage to its target in a one-way battle. Combat attributes such as Armor, Retaliate, and Piercing are applied.
When an effect modifies another card it applies a permanent buff or debuff to the target. Heroes retain modifiers through death.
Removes modifications and temporary effects, but not damage. Purging does not affect base abilities or external effects, such as those from equipped items and continuous effects from auras.
When a unit taunts all of its enemy neighbors change their combat target to that unit. Targets reset after each round.
A disarmed unit does not attack its target during battles. Lasts until the end of round by default.
A stunned unit is silenced (cannot use any active abilities and cannot be used to play cards of its color) and disarmed (does not attack its target during battles). Lasts until the end of round by default.
A silenced unit cannot use its active abilities or item active abilities. A silenced hero cannot be used to play cards of its color. Lasts until the end of round by default.
A delay that prevents the card from being played for that many rounds. Lock decreases at the end of the round.
Mark a hero, creep, tower enchantment, or equipment for death. Death Shields may save a unit, but Damage Immunity does not.
Create a unit and immediately put it into play.
Return unit to owners hand if a creep, or fountain if a hero.
Remove mana from the enemy player.
Move a unit to the targeted slot. If that slot was occupied the unit in that space move to the original unit's position.
Remove an enchantment.
Current mana. Resource required to cast spells play items, and activate abilities.
Cross Lane cards are cast by heroes in one lane, but can target objects in a different lane.
After you play this, you get the initiative coin and may immediately take another action. If you use this action to pass, you will retain initiative and may act first next round.
The amount of gold awarded to the opponent when this unit dies.
During the combat phase, deal Siege damage to the enemy tower.
During the combat phase, deal Cleave damage to all adjacent enemies.
When attacked during a battle (even outside of the combat phase), deal this much extra damage to the attackers.
When targeted or attacked, damage that would be done to this unit is instead dealt to the caster or attacker.
Armor absorbs this much incoming damage each round. If negative, amplify the first source of incoming damage by this amount.
The unit heals this amount during the combat phase. Regeneration is applied before checking for death.
If a unit would die, instead remove its death shield and it survives with 1 Health. A unit may only have one death shield at a time.
A unit with Damage Immunity does not take damage. It will still die when slain.
Damage from a unit with Pierce is not reduced by the target's armor.
Piercing damage is not reduced by the target's armor.
The amount of damage a unit deals during battle.
The amount of damage a unit can sustain before dying. Damage persists across rounds.
When an allied unit with soulbound dies, all other allied units in any lane with the same name also die.
Slay each creep this unit deals battle damage to.
Slay each hero this unit deals battle damage to.
Cannot use active abilities and does not contribute its color to mana for playing cards.
The allied units directly to the left and right of a unit.
Any enemies in the three enemy combat positions closest to this unit.
An additional effect that is processed at the time you play this creep.
An effect that is processed after this unit dies.
A unit is unblocked if its combat target is the tower.
A unit is any creep or hero in a combat position. Towers are not units.
Any damage assigned during a battle, most often during the combat phase.
An effect which applies to units when they enter a specified area and is removed when they leave.
An effect that triggers after Deployment and before the Action Phase.
An effect that triggers after the Combat Phase.
An effect which triggers when the card's owner passes.
When this unit is placed on top of another unit, it gains that unit's Attack and Health.
This unit heals equal to its Attack if it survives a combat in which it damaged another unit.
When a unit deals Attack damage to this unit in combat, excess damage is dealt to your tower.
This unit deals excess Attack damage to the tower when it battles in combat.
This unit steals 2 gold from the opponent whenever it damages their tower.
An effect which applies to this unit when adjacent to an allied hero.
When this card is played draw a card from your deck which costs less mana.
The next time this unit is killed it gives an extra +5 bounty.
This unit will take extra damage in combat. Ignores armor entirely.
Ephemeral cards disapear from your hand at the end of the round.
Move a unit 1 slot randomly left or right to an unoccupied spot.
Transform a unit into a harmless form that can perform no actions.
Can't be moved.
Repeatable cards may be cast multiple times in one round.
Units with quickstrike attack before units without quickstrike. Regeneration and decay are applied at the same time as combat damage, after quickstrike damage resolves.
Select a new target for this effect.
Cannot move, attack, be damaged, or targeted by spells or abilities.
Destroyed when replaced by another item.
An enchantment lasts until dispelled, remaining even through death.
Any unit at the starting slot, the ending slot, and all slots in bewteen.
Increasing max mana adds full mana gems. Decreasing max mana removes empty gems first.
When a hero with Rapid Deployment dies, it is immediately ready for deployment, so it can be deployed at the start of the next round.
Adds an effect to targeted units. Lasts until the end of round by default.